It was a fairly normal holiday at my parents. We did the important things – coming together, and left out a lot of ceremony – tree and decorations. We are so distant now that gifts are token – we don’t know each other enough to say what the other wants, and there are few material things I want to begin with. (Perhaps there will be more with the money running out.)
The morning was pretty uneventful. I brought over my Wii. My parents were thinking about getting one, and it was pretty much gathering dust as I focused on other things. So there was a bit of an adventure trying to sort out all the cables, especially with the nicely hidden cabling of their AV setup. In the end, there wasn’t a good port on the TV, and it went through the front panel inputs of another box.
Later in the afternoon, some of their friends came over, and we played Uno Attack. The random-draw mechanism has a few obvious effects. The draw deck is held by the machine, and it only has one button, which often gives zero cards, but often spits out 6+. This essentially destroys the feature which saved the basic game for me: the strategic choice to draw instead of playing, which is far less attractive with possibility of filling up your hand again. The chance of getting away with none is cold comfort in comparison.
What saves Uno Attack is a set of new cards. Some are the obvious adjustments – draw X has to be translated into hitting the button. An interesting distinction is made between ‘hit twice’ (which is also a color card) and ‘hit till you get’ Far more interesting are the really new cards. Two of them give you an opportunity to affect a player who isnt’ adjacent to you, a constraint which is often dearly felt when you hear “Uno” across the table. “all hit” is wild but depends on the gadget, which gives nothing more often than cards. There is however one targeted card – change hands. This is colored, so you often can’t play it when you want to. And of course, you get your hand stolen as often as you pull off a nice swap. The other new card is ‘discard all of same color’, which offers a new strategic choice – it makes it possible to go out without having to say “Uno” (and dare anybody with a trade-hands) On the other hand, it tells the other players that you really truly are out of that color.