About

My Creed

Picture of Justin Love

To tease order from disorder. To make right what is wrong and make a visible difference in the lives of people I care about. To apply my analytical talents where they have maximum effect, addressing the root cause to resolve each situation once and forever.

I do too many things, really, so all of them suffer

Music

In 2005 I got a Dusty strings FH36B Harp. As of this writing I can play several songs tolerably well (that is, with only a few mistakes.)

Martial Arts

In 1999, I started doing Martial Arts. You can read more about my accomplishments there. Later, I designed the aforementioned website.

Education

In 1998 I graduated from the Computer Science department of Cornell College. I am an alum and ex vice president of the Cornell Chess and Games Club

Employement

Shortly after college I was hired by Creative Electronics and Software, Inc. (manufacturing website, games website) I redid both websites, but they didn’t give me much content to put on them.  I let CES in July 2010, though I still do side jobs there.

Games Projects:

  • Sweeper, (Star Pak 3 for the Galaxy Games) a hexagonal version of the game most people will recongnize from windows Minesweeper.
  • Centipede, (Star Pak 3 for the Galaxy Games) a licenced translation of the classic game, which thanks to a lot of effort on my part, is, if not a pefect translation, really close.
  • Orbit, (Star Pak 4 for the Galaxy Games) a kind of color matching game with timing and aim involved. This one is actually an original idea.
  • Dino Dash, a video redemption game where you hit buttons like mad to make your tennis-shoe wearing dinosaur cross the finish line first.

CES Contract work:

  • Monster Truck, redemption game.
  • C24/MVP comercial water softener for Culligan.
  • The Dealer’s Choice, a rip off of an old play-for-tickets poker game.
  • Planet Power bingo terminal (aka slot machine.)
  • DMX512 disco floor controller for las-vegas rooftop club.
  • Miscellaneous little projects.

Games

Around 1994, after a few years of Magic, I starting tinkering with board and card game design design. I had dabbled with role-playing game design before (~1994) and at other times, as well as computer games long before that (starting late 80′s with BASIC).

Other


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