A few weeks ago I went to the Chicago Toy and Game Fair While there I un-surprisingly saw several people from the game designer’s group. I also saw a couple people from Protospiel set up in booths, and bought their games.
I played Cluzzle the first time I went to Protospiel, and saw a revised version the next year. Dominic has gone into production since. It’s aimed at the lighter market, but it does that very well.
I didn’t see MetaMemes at Protospiel since I didn’t make it this year, but I heard about it (and the game design expansion ;^) ) It’s in ‘early adopter release’ now – which is to say a very small print run that costs more to make than it sells for. Kesavan considers a marketing expense rather than a real product run. The idea is to generate word of mouth, which is really what inspired me to write this. It’s somewhere between a geek version of Apples to Apples and a brainstorming tool with a scoring mechanism. Players combine cards with various concepts to try and create some new invention. Sadly I haven’t played the game yet, but if nothing else it’s a pretty interesting set of cards – Flatland, Heisenberg’s Uncertainty Principle, Mambo Chickens (the game’s author’s favorite example card) or simply words (“Laugh”)
It didn’t have anything to do with Protospiel, but I also bought SeigeStones, just because I liked it. I felt a lot like some of the games I’ve been designing.